It almost has that distinct sound of Harry Potter. The soundtrack perfectly compliments Trine, Ari Pulkkinen has captured an authentic sound with an almost medieval feel to it thanks to the choral music and psaltery sounding instrument that plays throughout. At the end of each act, there is a boss fight but again once you have worked out the sequence they are not challenging in the slightest and can be beaten on the first go. Within each level, there are battle scenes to break up the repetitiveness of the puzzles but once you have found a technique that works for you it is pretty easy to destroy the enemies and work the same way throughout the game. This can be anything from using Amadeus to conjure up a box to rest on a pressure switch to open a door, use Zora’s grapple to cross a huge chasm or strategically aim Pontius’s shield to bend light to hit a switch. The puzzles themselves usually require you to use a certain attribute from one of the 3 characters to overcome. The puzzles are pretty straight forward and can feel repetitive in places, There are only a couple of moments throughout the game which makes you feel like you have hit a wall. The levels are broken up into scenes with each one having a puzzle to overcome before moving onto the next. one example is when you are inside and the sun is glistening through the windows onto the floor even showing dust particles just looks spectacular. The lighting effects are another gem of Trine 4, Frozenbyte has done a fantastic job of blending the foreground in with the 3D background and I feel the main reason for this is down to the lighting. The art style of Trine reminded me of Oddworld and Heart of Darkness ( This needs to be remastered by the way). Trine 4 has been uniquely designed in 2.5D with breathtaking backdrops that look truly beautiful as you progress through the acts, from eerie forests to castle ruins the 3D scenery adds a sense of depth to the level. The 3 personalities have so much depth to them and will have you rooting for them instantly. Amadeus is a wizard who flunked magic school but isn’t afraid to lay it on thick about how amazing he is. Then there’s Zora a witty thief who is always one step ahead of the game whose abilities are archery and grappling. The relationships between the 3 characters work really well together with the knight being a simpleton but built like a unit and wouldn’t think twice about using his head to bash through a wall. The scriptwriting is witty and hilarious with a few laugh out loud moments, reminiscent of Monty Python especially The Holy Grail. The Prince had enough and disappeared, but can he control the evil within? It’s up to the 3 amigos to find and return him to the academy as you fight, climb, jump and swing through 5 acts. A prince has escaped from Astral Academy, in which he was kept there for his own safety and for the great of good. The storyline is pretty straightforward, 3 adventurers by the names of Amadeus the wizard, Ser Pontius the knight and Zora the thief are reunited in this brand new addition to the Trine series. Frozenbyte has also added online and local co-op play which can be a blast if you find the right person to play with otherwise expect a few arguments. With 3 protagonists to switch between you will soon be creating quirky and imaginative ways to complete the mystical conundrums that will try to stop you from reaching the Prince. The combination of puzzle-solving and traditional side-scrolling platform gameplay blends together perfectly. Trine is a series that is completely new to me and wow I have definitely missed out over the past 9 years.
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